Apex Legends v1.1.1 patch notes | Apex Legends stats tracker
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Apex Legends v1.1.1 patch notes

The audience of Apex Legends rather quickly divided the heroes of this royal battle into useful and useless, and the second category includes Gibraltar and Caustic. And it's not at all in their abilities, but in their size compared to other characters. Both fighters are much larger than the others, which is why it is much easier to shoot at them. The patch 1.1.1 released today corrected this flaw in a very unusual way for the genre.

Both Gibraltar and Caustic have acquired Fortified's passive ability, thanks to which the damage they take will be reduced by 10%. In the next two weeks, the developers plan to closely monitor the results and “actively modify” the ability, if ten percent is not enough. In addition, the damage from Kaustik traps was increased (from 1 to 4), and the shield of Gibraltar became stronger by 50%.

CAUSTIC:

  • Fortified Passive Perk added: reduces damage taken by 10%

  • Gas Damage per tick increased: 1 -> 4

  • Ultimate Throw distance increased: 28 meters -> 33 meters

GIBRALTAR:

  • Fortified Passive Perk added: reduces damage taken by 10%

  • Gun Shield health increased: 50 -> 75

Not without rebalancing weapons. As you know, sniper battles in Apex Legends are rare, because rifles are not very convenient to use, and they have a little damage. In this regard, Respawn increased the damage when it hit the body when shooting from the G7 Scout, the Triple Effect and Longbow, and also weakened the swinging of the sight. In addition, "Longbow" now shoots a little faster, and in its holder for 1 cartridge more.

  • G7 SCOUT / TRIPLE TAKE / LONGBOW DMR

    • Lowered leg shot damage reduction: 25% -> 10%

    • Reduced base weapon sway by about 33%

    • Reduced base sway speed by about 25%

  • LONGBOW DMR

    • Increased fire rate 1.2 -> 1.6

    • Increased magazine size

      • Base mag increased: 5 -> 6 rounds

      • Common mag extender increased: 6 -> 8 rounds

      • Rare mag extender increased: 8 -> 10 rounds

      • Epic mag extender increased: 10 -> 12 rounds

  • HAVOC

    • Increased base magazine size: 25 -> 32 rounds

    • Charge Beam

      • Reduced cost per shot: 5 -> 4

      • Increased close range damage: 55 -> 60

      • Increased damage at range: 45 -> 50

      • Close range damage falloff increased: 35m -> 75m

      • Ranged damage falloff increased: 75m -> 125m

  • WINGMAN

    • Reduced magazine size

      • Base mag reduced: 6 -> 4 rounds

      • Common mag extender reduced: 8 -> 6 rounds

      • Rare mag extender reduced: 9 -> 8 rounds

      • Epic mag extender reduced: 12 -> 10 rounds

  • SPITFIRE

    • Reduced base damage: 20 -> 18

    • Magazine extender attachments reduced

      • Common mag extender reduced: 45 -> 40 rounds

      • Rare mag extender reduced: 55 -> 45 rounds

      • Eprc mag extender reduced: 60 -> 55 rounds

ADJUSTMENTS TO GOLD WEAPON ATTACHMENTS:

  • Gold Havoc

    • Now has Turbocharger

    • Now has 1x-2x variable holo site

  • Gold R301

    • Now has 1x-2x variable holo site

  • Gold Wingman

    • Now has digital threat

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